Once you interact with every object and exhaust all the dialogue options with Lissie, there’s nothing left to do. Other than that, Draugen is as casual as adventure games can be. At one point you have to associate a Norwegian word with an object, and it’s right in your face, so there’s no challenge. Sometimes you won’t have a choice as the game cuts to the next day or back to the farmhouse where you wake up every morning. The interactions with Lissie also set the pacing of the exploration. The village doesn’t have many surprises, and you don’t have to be the most thorough explorer to see all there is to see. Of course, if you try to stray off the beaten path, you will run into invisible walls. You’re mostly able to walk around freely wherever you want. Sometimes the dialogue choices come out without Lissie in the background.ĭraugen is an exploration adventure first and foremost. This is still an indie game with a low budget, so I adjusted my expectations accordingly. The animation of Lissie sometimes looks excellent, with some decent facial nuances, but not all the time. I do wish there was more of it, but Draugen manages to be neat and clean with its interactions so that it doesn’t drag on and it’s substantial enough to feel like a proper game. They arrive in Graavik, a small village in the heart of a fjord, searching for Edward’s sister, Elizabeth.Īt some points, if you’re talking to her and you turn around to look at something else, Lissie will say: “Please look at me when I’m talking to you.” I wasn’t expecting that kind of reactivity when it happened, and I really liked it. There’s Edward Charles Harden, the endlessly dull middle-aged man you’ll play as, and the cheerfully bratty teenager Lissie, his ward. In a way, it also ties in with film noir being originally an American genre, and the lead characters of Draugen being Americans. Into the Fjord - The Setting of Draugenĭraugen was advertised as a “fjord noir,” which is a fancy way of saying it’s a mystery set in the unique valley landscapes of Norway. Otherwise, you’ll do well to manage your expectations. If you go into it expecting just that, you’ll enjoy it for what it is: a stunning visual experience with a mellow soundtrack and a decent story. It’s a very linear exploration game that runs about as long as a feature film. I knew Draugen would be one of those experiences when it was first announced. Especially if you don’t have a lot of time on your hands. ![]() After a while, you start wishing for shorter, more self-contained experiences, even if they’re not that great. A lot of games these days try to take over our lives with a plethora of content and features.
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