Currently there’s only a single rating that I see with limited explanation on what exactly its based on. One thing Setapp needs to focus on is to make reviews more central. The Mac AppStore, while gated, is not curated or at least not to a high standard and so I generally avoid searching there whenever I can as there’s so much junk floating around. Thinking longer term, this could allow both users and developers to benefit from more non-core apps. I find more and more apps cropping up that I can use (Tripmode was my latest discovery to limit my Mac’s data usage while on metered roaming internet) that I would hate to have to go looking for because they are not essential but great to have without going through a separate payment/subscription process. I hope it works for Setapp and their developers long term with this model as I find it to be a a great curated (this is key and I am happy to pay for curation) collection of apps. edu or belongs to the domain of your educational institution, and confirm it to activate your Setapp subscription for. From a user perspective I was initially skeptical about Setapp but now I’m a convert. Maybe they get some casual users out of the deal and that makes up for it - but if a user would pay you $6/month, and SetApp uses that fact to pitch users on a plan that causes them to not pay you $6/month, that’s a loss by definition…isn’t it? I’d suggest that at least some devs lose existing licenses to SetApp at a net loss. Keep in mind that people actively pitch SetApp using lines like “if you use Ulysses, that’s half of the value right there” - which is a pitch that potentially draws existing customers away from Ulysses. Is there $6 a month in there for Ulysses? Give that something like a 30% haircut for MacPaw’s cut. So take your SetApp monthly subscription price. Because devs on SetApp don’t get paid unless their apps are used, and they get paid based on the usage of their app. It’s not at a loss – producing a new copy of the software costs zero.īut for something like SetApp, there are multiple apps where it does seem that some devs could be taking a hit. Selling a $30 app on Bundlehunt for $4 would seem to be at a loss for the developer?
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